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averageCompetentDangerousDeadlyAElite0A: JP(XPfp,zXłBegi nerAEasyANormalAHardAImpo sibleAžNothing specialMineral richAMineral p orADesertASw etwater oceansRich soilP or soilRich faunaALifele sAWeird mushr omsSpecial herbsArtistic populaceWarlike populaceA (0BLVbl|ƊƜunder no particular pre sureAat warAravaged by a plaguesu fering from a droughtAsu fering from extreme boredomAsu fering from a cold spe l@su fering from a crop failurelacking enough workersA6VrǐAbsentAMinimalFewSomeAModerateAManyAAbundantASwarmsAWaterFursAF odAOreGamesFirearmsAMedicineAMachineryNarcoticsRobotsA$AA*D 0Ad6 ^ :A @d J  T^  hjdJamesonNAly saAArmaturBentosAC2U2AChi'TiACrystalDaneADeirdreDocDracoIrandaAJeremiahAJujubalKrydonALuisAMercedezAMileteAMuri-LAMystycANandiOrestesPanchoAPS37AQuarckASosumiAUmaWesleyAWontonAYorvickZek8NV^flt|ɂɊɎɔɜɦɮɶɼ &FleaAGnatAFireflyMosquitoABumbleb e@B etleAHornetAGra sho perTermiteWaspASpace monsterDragonflyMantisAʦ BABAʬ A'2BdE ʲ"AaKBdE ʺ! Au0dBdBA !A`}BdA2  82B2AB  I,B <  @,B # BA  E  F    E,Pulse laserBeam laserAMilitary laserA̸BA2BA0#B#AEnergy shieldReflective shieldLightning shieldA BdAFBAN *A^A5 extra cargo baysAAuto-repair systemANavigating systemTargeting systemACloaking deviceFuel compactorAfA #zAL͎A:͠AaͲAu0RGACdSRG@CdS UG@BS UA@A^A^A^@C STinyASma l@MediumALargeHugeA^djrxPre-agriculturalAAgriculturalAMedievalARenai sanceEarly IndustrialAIndustrialAPost-industrialHi-techϒϤϲϼAnarchyCapitalist StateACo munist StateConfederacyCorporate StateCybernetic StateADemocracyDictatorshipAFascist StateFeudal StateAMilitary StateAMonarchyAPacifist StateASocialist StateState of SatoriTechnocracyTheocracyA A&!A8    @H AT A d Dv AЀ @Ў!AAМ  AЪ @AA к A A @!@ B AAcamarAAdahnAldeaAndevianAAntediABalosn eABaratasBraxABretelACalondiaACamporACape leCarzonACastorACestusACheronACourteneyDaledDamastADavlosADenebDenevaADevidiaDraylonDremaEndorEsm e@ExoFe risAFestenAFourmiAFrolixAGemulonGuiniferAHadesHamletAHelenaAHulstIodineAIraliusJanusJaporiAJaradaAJasonKaylonAKhefkaAKiraAKl atuAKlaestronKormaKravatAKriosLaertesLargoLaveALigonLowryMagratAMalcoriaAMelinaAMentarAMerikMintakaMontorAMordanAMyrtheANelvanaNixNyleAOdetAOgAOmegaOmphalosAOriasOthe loParadeAPentharaAPicardAPo luxAQuatorARakharARanRegulasRelvaRhymusARochaniRubicumRutiaSarpeidonSefa laSeltriceASigmaSolSomariAStakoronAStyrisATalaniATagusTantalosATanugaATarcha nenATerosaATheraTitanTorinTriacusTurkanaTyrusUmberl eAUtopiaAVaderaAVagraVandorAVentaxAXenonXerxesAYewYojimboZalkonAZ ulA"(.8@JRX`jrz҂ҊҒҚҤҪҲҺ &.6<DLRZbhpx~ӆӐӖӞӤӬӲӸӾ $(.8>FNX`hpx|ԄԊԒԚԢԨԲԺ"(.6>DNV^dltzՂՆՎՖDragonfly DestroyedHe lo, co mander. This is colonelJackson again. On behalf of theSpace Corps I thank you for yourAvaluable a sistance in destroyingthe Dragonfly. As a reward, we wi l@insta l one of the experimentalshields on your ship. Return herefor that when you're ready.BWeird ShipAA sma l ship of a weird designAdocked here recently for repairs.The engin er that worked on it, Asaid that it had a weak hu l, butincredibly strong shields. I heardAit t ok o f in the direction of theMelina system.ALightning ShipAA ship with shields that s emed toAbe like lightning recently foughtmany other ships in our system.I have never s en anything likeit before. After it left, I heard itAwent to the Regulas system.Strange ShipAA sma l ship with shields like I havenever s en before was here a fewAdays ago. It destroyed at least tenpolice ships! Last thing I heard wasAthat it went to the Zalkon system.AMonster Ki ledAWe thank you for destroying thespace monster that circled ourAsystem for so long. Please a cept15!0 credits as reward for yourAheroic d ed.AMedicine DeliveryWe thank you for delivering themedicine to us. We don't have anymoney to reward you, but we doAdo have an alien fast-learningAmachine with which we wi l increaseyour ski ls.ARetirementAWelcome to the Utopia system.Your own m on is available for youAto retire to it, if you f el inclinedto do that. Are you ready to retireand lead a ha py, peaceful andAwealthy life?M on For SaleThere is a sma l but habitable m onfor sale in the Utopia system, forAthe very reasonable sum of half ami lion credits. If you a cept it,Ayou can retire to it and live apeaceful, ha py and wealthy life.Do you wish to buy it?ASki l IncreaseAAn alien with a fast-learningmachine o fers to increase one ofyour ski ls for the reasonable sumAof 3!0 credits. You won't be ableAto pick that ski l, though. Do youAa cept his o fer?Merchant PrinceA merchant prince o fers you aAvery special and wondrous itemAfor the sum of 1!0 credits. Doyou a cept?Erase RecordAA hacker conveys to you that hehas cracked the pa swords to theAgalaxy-wide police computernetwork, and that he can eraseAyour police record for the sumAof 5!0 credits. Do you want himAto do that?Tri ble BuyerAn e centric alien bi lionaire wantsAto buy your co lection of tri blesAand o fers half a credit for eachof them. Do you a cept his o fer?Space MonsterA space monster has invaded theAcamar system and is disturbingthe trade routes. You' l berewarded handsomely if youAmanage to destroy it.This is colonel Jackson of the Space Corps. An experimental ship,Acode-named "Dragonfly", has b enAstolen. It is equiped with veryspecial, almost indestructibleAshields. It shouldn't fa l into thewrong hands and we wi l reward youAif you destroy it. It has b en lasts en in the Baratas system.Cargo For SaleAA trader in second-hand g odso fers you 3 sealed cargocanisters for the sum of 1!0@credits. It could be a g od deal:they could contain robots. Thenagain, it might just be water. Doyou want the canisters?Lightning ShieldAColonel Jackson here. Do you wantus to insta l a lightning shield onyour cu rent ship?AJapori DiseaseAA strange disease has invaded theJapori system. We would like youAto deliver these ten canistersAof special antidote to Japori.ANote that, if you a cept, ten ofAyour cargo bays wi l remain in useAon your way to Japori. Do youa cept this mi sion?ALo tery Wi nerAYou are lucky! While docking on thespace port, you receive a me sagethat you won 1!0 credits in aAlo tery. The prize had b en a dedto your a count.AArtifact DeliveryThis is profe sor Berger. I thankyou for delivering the alienAartifact to me. I hope the aliensweren't t o much of a nuisance.I have transfe red 2"0 credits.to your a count, which I a sumecompensates for your troubles.AAlien ArtifactAThis alien artifact should bedelivered to profe sor Berger, whoAis cu rently trave ling. You canAprobably find him at a hi-techAsolar system. The alien race whichAproduced this artifact s ems k enon ge ting it back, however, andAmay hinder the ca rier. Are you, forAa price, wi ling to deliver it?Amba sador JarekAA recent change in the politicalAclimate of this solar system hasAforced amba sador Jarek to fl e@back to his home system, Devidia.Would you be wi ling to give himAa lift?Alien InvasionAWe received word that aliens wi l@invade Gemulon seven days fromAnow. We know exactly at whichc ordinates they wi l a rive, butwe can't warn Gemulon because anAion storm disturbs a l forms ofco munication. We n ed someone,anyone, to deliver this info toGemulon within six days.AGemulon InvadedAlas, Gemulon has b en invaded byaliens, which has thrown us back topre-agricultural times. If only weAhad known the exact c ordinateswhere they first a rived at oursystem, we might have preventedthis tragedy from ha pening.AFuel CompactorADo you wish us to insta l thefuel compactor on your cu rentAship? (You n ed a fr e gadgetslot)Start quest 3Start quest 4Jarek Gets OutAAmba sador Jarek is very gratefulto you for deliving him back toDevidia. As a reward, he gives youAan experimental handheld ha glingcomputer, which a lows you to gainAlarger discounts when purchasingAg ods and equipment.AGemulon RescuedThis information of the a rivalof the alien invasion forcea lows us to prepare a defense.You have saved our way of life.As a reward, we have a fuelcompactor gadget for you, whicha lows you to travel 18 parsecswith any ship. Return here toget it insta led.End quest 3End quest 4|אײ:Z|ؙDؚئ ,PtؙؙDلٔٸ@ؙؙؙD\jڐڲؙؙؙؙD 0Ppے۴ؙؙؙؙh6VzؙؙؙD܈ܔܲ @ؙؙؙAN\݀ݤ ,ؙؙ DTrޔ޸ؙؙؙA "Bb߂ؙؙؙؙؙAߎߜ߼:\ؙؙAhvؙؙؙؙؙC2RnؙؙؙؙC &FjC 4VvؙؙAؙؙؙؙؙؙA,NpؙC*:^ؙؙؙؙ&Hhؙؙ>^C @bؙؙؙC >`D .RvؙؙD"B`ؙؙؙؙؙAfؙؙؙؙؙؙؙؙؙDtؙؙؙؙؙؙؙؙؙD>`ؙؙDv>^|DؙؙؙؙؙؙؙؙؙDؙؙؙؙؙؙؙؙؙDAAMerchant.cACould not find a pACould not launch a pA parsecsA cr.Anot soldAgot one for a new ? cr.Anot soldAYou have fuel to fly parsecA.A fu l tank costs A cr.AYour tank ca not hold more fuel.AYour hu l strength is at %.AFu l repair wi l cost ANo repairs are n eded.AThere are new ships for sale.No new ships are for sale.AYou have an escape pod insta led.No escape pods are for sale.AYou n ed 2!0 cr. for an escape pod.AYou can buy an escape pod for 2!0 cr.AKi l the space monster at Acamar.Fo low the Dragonfly to ABaratas.AMelina.Regulas.AZalkon.Get your lightning shield at Zalkon.ADeliver antidote to Japori.Deliver the alien artifact to profe sorBerger at some hi-tech system.ABring amba sador Jarek to Devidia.AInform Gemulon about alien invasiontodaywithin day.Get your fuel compactor at Gemulon.Get rid of those pesky tri bles.AClaim your m on at Utopia.AThere are no open quests.Type:Equipment:A extra cargo baysan a Aan escape podnothingUnfi led:weapon slotshield slotgadget slot parsecsAM olahACh etahQuestsA cr.A dailyAPilot: Trader: AFighter: Engin er: AJarek's quartersANo quarters availableVacancyNo one for hire cr.A cr. % (maximum)A cr. dailyAYou can bo row up to credits.You have a debt of [A] days cr.AYou have an infestation of tri bles.AYou have cute, fu ry tri ble.You have antidote and an artifact.AYou have an alien artifact.You have 10 bays with antidote.The police su mon you to submitto an inspection.The police hail they wantyou to su render.Your o ponent is fl eing.Your o ponent a tacks.AIt doesn't notice you.AIt ignores you.Your o ponent hails that hesu renders to you.Aship, labeled A, driftsAHide at AHu l at A%No shieldsAShields at 0You are convicted to days inAprison and a fine of credits.You earned a bounty of cr.Apolice shipalien shipApirate shiptrader shipmonsterdragonflyThe A hits you.A mi sed you.AYou hit the A.You mi sed the didn't get away. is sti l fo lowing you.AAt click from A, youencounter a Apolice alien Apirate trader stolen of SpaceTraderDBYou achieved a score of A.%.ACongratulations!AYou have made the high-score list!AAlas! This is not enough to enterthe high-score list.AWormholeA parsecsA cr.A Special resources unknownBays: A+!-@EmptyB%Claimed m onARetiredWas ki ledA in Aday, worth credits on A levelACreating Galaxy!.A0BSe l You can se l up to at A cr. each.AYou paid about cr. per unit.AYour lo s per unit is A cr.AYour profit per unit is AYou won't make a profit.ABuy AAt cr. each, you can a ford AnoneAa lot.not soldAno tradeASteal AYour victim has A of these g ods.A credits?No weaponsANo shieldsANo gadgetsA/Bays: @Cash: A sNBNBNBNAE @C B!C9vӂs邂|Ɉ~"ć~ɂ~犊pĂuȃ #A ;vNVJmn` Nhr ` N>"<` N>"<` N8 l <`N` Nhr ` N>"<` N>"<` N8 ao <a`` Nhr ` N>"<` N>"<` N8 l <`N` Nhr ` N>"<` N>"<` N8` <N^NuMaxLoanNV/HzHzdNulHzHzJNu` .&׭ ׭&N^NuGetLoanNV// -l -` .& l ` - ( &(N^NuPayBackNV/ NOs$H?< / ` NJ\On?< / NO\O?/ NO\O`?< / NO\O?/ NO\OJ-g.?< / NO\O?/ NO?< / NO\O?/ NOO `,?< / NO\O?/ NO?< / NO\O?/ NOO / NOq/<P/<P ` N/-Hm:NOHmHm:NO/<P Hm:` NHzHzNu/Hm:NOHmHm:NO/<P.Hm:` N/<P(/<Pd` N<` N\TO/Hm:NOHmHm:NO/<PdHm:` N mZl0-`pZH/Hm:NOHmHm:NO mZOlfHmHm:NOPO/<PrHm:` N` N/Hm:NOHmHm:NO/<PHm:` N` NO $_N^NuShowBankNVH0$nv0@ g @g`HzHzfNuv`6* C fFHzHzNun?< NOvTO`?<NOo$H<?<Hm?</ ` N&HHmHm:NOHzHzNu/HmNOHmHm:NOHmHm:NOHm:?</ ` N/ NO6/ Hm:?</ ` NJ-:OLfp` Hm:NOXO(/ NOp CXOf(HzHz Nu/HzHzNuXO`| Cgt/HzHzzNuXO`\ C fJn?<NOvTO`P?<tNOo$H<?<Hm?<w/ ` N&HHmHm:NO/-HmNOHmHm:NOHmHm:NOHm:?<u/ ` N/ NO6/ Hm:?<w/ ` NJ-:OLfx` Hm:NO(XO/ NOp CyXOf/<HzHzNuXO`^ CzgX/HzHzNuXO`B C fJ-f?<NOvTO`:|` C f?<XNOS@TOfv`B-BmHzHzNuvL N^NuBankFormHandleEventNV0n/Hm:NOHm"Hm:NO0n /HmNOHmHm:NOHm&Hm:NOHm:?./. ` NN^NuDisplaySkillNVH0NOs$H?< / ` NHm8?< / ` NHx / Hm` NHXO?p-u?HzHzNuHx / Hm` NHXO?p-v?HzHzNuHx / Hm` NHXO?p-w?HzHzNuHx / Hm` NHXO?p-x?HzHztNu -ЭЭ/Hm:NOHm:?< / ` NvGOR`\RC C l 0koSClRCpA/0?< / ` NvGňO `\RC C l 0koSClvpAň/0?< / ` N-HHA/0?< / ` N0m/Hm:NOHm(Hm:NOHm:?< / ` N/- Hm:NOHm.Hm:NOHm:?< / ` N/-Hm:NOHm.Hm:NOHm:?< / ` N&-NOboN mHm4Hm:NOPO`:HmZHm:NOHmd/-N` NHmxHm:NOO`B-: -gJ-gDJ-g -fHmzHmNOPO`*J-gHmHmNOPO`HmHmNOPO`B-J-fHm:HmNOB-:POHm:?< / ` NHm?< / ` N mOf?< / NO\O?/ NO\O`?< / NO\O?/ NO\O/ NOqXOL N^NuShowCommanderStatusNV/ /$nv0@ g$@g`HzHzNuBmv`t6* C fH?<NOo+H4/- Hm:NO<?< Hm:?</-4` N+H:/-Hm:NO<?< Hm:?< /-4` N+H>/-Hm:NOB'?<Hm:?</-4` N+HBJl -D` -/Hm:NOB'?<Hm:?</-4` N+HFJ]DH?</-4` N-?< /-4` N<Hm` N\O?</-4` N<Hm` N\O?</-4` N/-4NO/-:Hm:?</-4` NJ-:OgHm:NO+@ XO/->Hm:?< /-4` NJ-:OgHm:NO+@XO/-BHm:?</-4` NJ-:OgHm:NO+@XO/-FHm:?</-4` NJ-:OgHm:NO+@XO?</-4` N J\Og -D+@?< /-4` N @?</-4` N JO g8<Hm` NJ\Ofp-AJ0g;|*``?</-4` N J\OfB<Hm` NJ\Og$Bm8E jf5|TRm8 m8m?</-4` N J\Og8<Hm` NJ\Ofp-AJ0g;|<``?</-4` N J\OfB<Hm` NJ\Og$Bm8E j.f5|.TRm8 m8m/-4NOpHzHzNuXO` C f;|`;|?-NOvTO&$_N^NuCommanderStatusFormHandleEventNV/ NOs$H?</ NO\O?/ NO?</ NO\O?/ NO?</ NO\O?/ NO?</ NO\O?/ NO?</ NO\O?/ NO?</ NO\O?/ NO?</ NO\O?/ NO?</ NO\O?/ NO?<@/ NO\O?/ NOJ-O6fJ-gV?</ NO\O?/ NO-WD@J-\Og?</ NO\O?/ NO\O`?<@/ NO\O?/ NO\OJmfD?</ NO\O?/ NO?</ NO\O?/ NO?</ NO\O?/ NOO` mg mg m f?</ NO\O?/ NO\O` m g mf0?</ NO\O?/ NO?</ NO\O?/ NOO ` mg mg m(f?</ NO\O?/ NO\O`f mg mg m g mg m)f?</ NO\O?/ NO\O`& mg m f?</ NO\O?/ NO\OJ-f,?</ NO\O?/ NO?</ NO\O?/ NOO $_N^NuEncounterButtonsNVJmf/HmNOHmHm:NOHmHm:NO?<-?Hm:` NJjO lHmHm:NOPO`HmHm:NO/ HzHzPO/HmNOPO`Hm HmNOPOHmHm:NOHmHm:NOO?<:?Hm:` NPO`?<4/<F?` N~(G&A&px8~@DOE=Gp4kH@=@AJ&p8|@SNEp4kH@=@p0"*<` N8" A-p".` N>2Dt46JjPOlp`jpAJ pp0-@/ HzHzNu".` N8-@/ HzHzzNu" .` N>POrAJ p2Pt48=F=|D]DH=@J@g0`0FAX&H0=|4HnNO?.?pA~/0NO&NOJnO g0`0=@D^DH=@J@g0`0F6HnNODXOl?.?pA/0NO&PO`?.?pA/0NO&PONOJng0`0=@pAJ p6HnNO?.?pAJ/0NO&NO E O obv m m mn  fv`(v`$Jmm m nv` mm mnvJCm/< 0C A/0NO&POLN^NuShowShipNV/<dHx ` N?<HmHzHzNuJ-gpT`pP?HmbHzHzNuN^NuEncounterDisplayShipsNV?<NO` N -TOf?<NOB-TOJ-g?< lNOB-TO -f?<'NOB-TOJNo?<,NOBNTOJ-g"?<NO<` N\ѭ XO?<dNO  TOo  ` < ѭB ?<` N` Nz;|x?-NON^NuEscapeWithPodNVH -D(rPopP` -@` Nh".` N8rd` N>"<` N>R"<` N8& -D*rlp` (*?<"NO?<NOo$HHm Hm:NO/HmNOHmHm:NOHm"Hm:NOHm:?</ ` NHm,Hm:NO/HmNOHmHm:NOHmBHm:NOHm:?</ ` N/ NO/ NOpJm O`nJmo?<%NOBm BmTO` N?` NJ-TOg?<$NOB-BmTOJmDm?<%NO;|DATp14TO -f?<#(NO|TO -f?<'NOB-TO n `b<` Nbѭ TOn `B ?<$TNOJNTOo?<#NOBNTO?<#NO` NzTOp+@Jo$ - m - B` - B v`` NnRC0Cm;|x?-NOTOL8N^NuArrestedNVH8$n(n J-fJ.g J.gp`B/ ` NH@Z@=@BNOHH@=@J.POgp`p=@/ ` NHrAt0@=BBNOHH@nPOlp`/ HzHz NuJXOnv`BNOH-@/ HzHz Nu-@/ ` NH@@dH".` N8rd` N>" .` ND&O Jnp`x&L$LJkm***"n0D A"v`B"TXRD DmJo/ ` NH=@BNOHH@HPOnvpA-p-pJ.g-Hr@< Alp`0`pH" .` N>l `:J.g-Hr@> Alp`0`pH" .` N> mm m'nRR|` m(m m1nRR|p-b@R@Hѭp`ZJnBB-B-J-gHzHzNup`2?<NO;||?-NOpXO`J.g8J-f.B-B-?<\NO mTOm m'n+mΞp`Hmb` NH=@BNOHH@-HTA=AHm` NHH=@BNOHH@n@nOm:B-B-JgZ?<HmHzHzNuNOs$Hv\O0@?/ NO8?/ NO&H/ NO RC C!Om?<|NOTO` ?<\NOTO mm m'n+mΞp` mg" mg m g mg m fHmb` NHH^@=@BNOHH@@=@Hm` NH=@BNOHH@HnOnB-B-?<NOpTO`*6-$mΞlJCmF C n@ ‵l ‰Jo"BNOH H@ @XOo;|`;|` m m mn Ѐr` N>l Ѐr` N>Jo"BNOH H@ @XOoL;| `B;| BNOH H@ @XOo$ - bd;| ` mm mn Ѐr` N>l*BNOH H@ @XOo ;|`;|` r ` N8r ` N>l Ѐr` N>(-JlBNOH H@ @XOoV;|`N r ` N8r ` N>lBNOH H@ @XOo;|`;|mg&J-g mg m g mgB-B-NOs$HHzHzNu/ NOqHzHzNuJCXOm C nHmjHmNOPO` C m. 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The game has been enhanced several times since then. It has been released as freeware under a GNU General Public License (GPL). I used CodeWarrior for PalmPilot, release 6. Since it was my first project with this environment, I often consulted the example code delivered with it. I also made some use of Matt Lee's code for his DopeWars program. A derivative work of DopeWars was SolarWars, a program by David J. Webb. This program is very similar to DopeWars, except that it has a space trading theme instead of a drug theme. Playing SolarWars, I was reminded of the eighties game Elite. While Elite was more like a 3D space combat program, the trading between solar systems was central to it, especially because that was the best way to make money and buy better equipment for your ship. I thought it would be fun to have a program for the PalmPilot which was a trading game like SolarWars, but which would resemble the trading, development and even the combat of Elite more. Thus Space Trader was born. I haven't tried to hide my source of inspiration, and you'll find some ideas in the game which are directly derived from Elite. Consider it a tribute. A great many thanks and a lot of admiration goes out to Alexander Lawrence (al_virtual@yahoo.com), who created the beautiful pictures which illustrate the game, including the ship designs. It's almost worth ditching your black&white Palm for to get a color one! Sam Anderson (rulez2@home.com) converted Space Trader to a multi-segmented application (version 1.1.2). Sam also made a few small changes to the code, fixing bugs and correcting grammatical errors. I wish to extend my heartfelt thanks to him for that. Without Sam, players using Palm OS versions 2.x and 4.x would have had a lot more problems with this game. Many thanks also go out to the Space Trader beta testers, who pointed out several bugs and who suggested many ideas to better the game, a lot of which have been implemented: Michael Andersson John Austin Chris Casperson (Neo987) Danny Chan Zion A. Dutro Kevin and Daniel Eaton Jen Edwards Anders Hustvedt Peter Kirk Alexander Lawrence Brandon Philips Neil Shapiro Subway of Trammel Sascha Warnemnde Aitor Zabala Thanks guys. You were a tremendous help, and I am very grateful for that. Finally, I wish to thank all people who sent their comments to me since the first release of the game. Many of your suggestions have been incorporated in the game, and made it a lot better. Suggestions I haven't used, I have at least stored to inspire me when creating a sequel game. To report bugs or discuss Space Trader, you can contact me at space_trader@hotmail.com. An extensive FAQ for the game is available at the Space Trader home page at http://go.to/spacetrader/."Always ignore when it is safe" will fly past encounters where you can safely ignore your opponent. This means you won't encounter any peaceful ships along the way. You also won't see ships which immediately start to flee from you, and neither will you see any ships which ignore you because you have a cloaking device. You can set this option separately for police, pirates and traders. As long as you play as a peaceful trader, you can check all three. When you become a bounty hunter, you should uncheck the "pirates" one. When you become a pirate, you should uncheck the "traders" one. If you want to attack everybody and anybody (in other words, when you are a real evil psychopath), you should uncheck all three. "Get full tank on arrival", if checked, will automatically get a full tank of fuel when docking at a new system, if, of course, you have enough credits. "Get full hull repair on arrival" will automatically get your hull repaired to 100% when docking at a new system, if, of course, you have enough credits. "Reserve money for warp costs" will not spend all your money when buying cargo, equipment or a new ship, but will reserve at least enough to pay your mercenaries and insurance. It won't take into account interest, because your debt will simply increase if you can't pay interest, and it won't take into account wormhole tax, because it's not known whether or not you will fly through a wormhole. It also won't protect you when buying fuel or repairs. "Always go from Chart to Info", if checked, will always present the target system Info screen when you tap that system on the Short Range Chart. If not checked, the game will remember whether you were last on the Info screen or on the Average Price List, and will go to the screen you last accessed (if you are allowed to go to that screen). "Textual encounters", when checked, shows encounters as text instead of as ship pictures. This gives a bit more information but doesn't look as good. "Continuous attack and flight" automatically executes, once started, an attack or an attempt to flee every second, until either the player chooses a new action, or one of the ships gets destroyed, or one of the ships manages to escape, or the opponent changes his attitude (for instance, switches from attacking to fleeing or surrendering). You can also interrupt the repetition by tapping the "Int." button or by simply selecting another action. "Continue attacking fleeing ship", if checked, will automatically continue the automatic attack, if it is activated, on a ship that stops attacking you and starts fleeing. "Cargo bays to leave empty" is the number of cargo bays you want to leave empty when buying trade goods. This is useful if you like to use the "Max" button but still would like to leave some bays empty in case you can pick up cargo while flying to another system.When you encounter another ship, your and your opponent's stats are shown at the top of the encounter screen. When in pure text mode (you can set this in the Options menu), you see percentages indicating the hull and shield strength of both ships. When in graphical mode, these stats are visualized. The percentage of a ship that is colored red, indicates how much the hull is weakened. When a ship is colored red completely, its hull is (almost) gone. The shield strength is indicated by the size of the shield that surrounds a ship. Your own ship is shown to the left, and your opponent's ship is shown to the right. The icon in the upper right corner shows who your opponent is: a skull indicates a pirate, a badge indicates a police ship and a coin indicates a trader. In an encounter with another ship, there are several options: A trader won't attack you, but if you attack, might fight back, flee, or surrender. If it surrenders, you can steal from its cargo. In a fight with a trader, if it goes bad for you, you might try to flee. An encounter with a pirate goes along the same lines as an encounter with a trader, except that a pirate will probably attack you on sight and will never surrender. An encounter with a police ship is different. They may choose to ignore you, or ask you to submit to inspection. If you are a known criminal, they might attack you on sight. If you submit to inspection and are carrying illegal goods (firearms or narcotics), these goods will be impounded and you will be fined. Your reputation will suffer, but just a little. However, instead of submitting to inspection, you may try to bribe the police. You can also flee from them or attack them, of course, in which case the ensuing fight resembles the fight with a pirate. Fleeing from the police will immediately set your record to "dubious", and attacking, of course, will make you a criminal without further ado. Surrendering to the police will cost you a hefty fine and some time in jail. If you check the option "Automatic attack and flight" in the Options screen, after you tapped "Attack" or "Flee" this action will be repeated every second, until the opponent changes his attitude. During that time, a button marked "Int." (for Interrupt) will be shown in the bottom right corner of the Encounter screen. If you tap this button, the repetition will be interrupted. However, it is also possible to simply tap on another button to change actions. To show you that the action is still continuing a blinking spot is shown right next to the "Int." button. Space Trader is a strategy game in which the ultimate goal is to make enough cash to buy your own moon, to which you can retire. The most straightforward way to make cash is to trade goods between solar systems, hopefully making a profit. However, you can also decide to become a pirate and rob innocent traders of their wares. Information on the game can be found in the documentation file which comes with it. The Help menu in the game offers basic information, enough to play the game. The menu choice Help Current Screen always gives information on the screen which is currently shown. The rest of the menu choices give a basic overview of the game, of which this particular text is the first. The First Steps choice is especially interesting for a first-time player, since it descibes all the steps you need to perform your first days as a trader. You have to change screens often. All main screens are accessible through the menu. Shortcut keys are provided for the major choices, and you are advised to use them. To make that easier, you don't even have to provide the shortcut-stroke: just write the character associated with the menu and it will be activated. The four choices you have to use the most (Buy Cargo, Sell Cargo, Ship Yard and Short Range Chart) have their own shortcut button at the top right corner of every screen. At the start of the game you have a small spaceship of the Gnat type, armed with a simple pulse laser, and 1000 credits to start your ventures. While docked, you can buy or sell trade goods; buy or sell equipment for your ship; buy fuel, repairs or even a new ship at the Ship Yard; hire mercenaries; visit the bank to get a loan; get information on your status, the galaxy or nearby solar systems; and activate the warp to another system. When you have activated the warp, you materialise nearby the target system you selected. The last distance you have to travel on your impulse engines. During that time, you may encounter pirates, police ships, or other traders.There are several types of ships available to you. You start out in a Gnat, which is the cheapest ship but one (the cheapest is the Flea, which is mainly used if you need to jump over a large distance, since it can travel up to 20 parsecs on one tank). At the Ship Yard, you can buy a new ship if you like and one is available. The availablity of ships depends on the tech level of the system. Ship equipment falls into three groups. Each ship can equip zero or more of each group. The ship type determines exactly how many. For instance, your Gnat can equip one weapon, zero shields and one gadget. The first group consists of weapons. Three kinds of lasers are available, and the more lasers, or the more expensive lasers you equip, the more damage you do. The second group consists of shields. Two kinds of shields are available, and the more shields, or the more expensive shields you equip, the better you are defended against attacks. The last group consists of gadgets. As gadgets, you can buy 5 extra cargo bays, a targeting system, a navigating system, an auto-repair system, or a cloaking device. Of the extra cargo bays you can equip more than one: of the others you don't have use for more than one. The cloaking device helps you fly undetected through space; the other three systems increase one of your skills (see Skills). Besides equipment slots, a ship has also one, two or three crew quarters. If you have more than one, you might hire mercenaries to accompany you on your trips. Finally, at the Ship Yard you can get your ship equiped with an escape pod, and at the bank you can get your ship insured, so you get recompensated when you have to use your pod. When you buy a new ship, you trade in your old one, including all its equipment. Don't worry, the price you pay for your new ship takes this into account. You may even get money for the trade. Mercenaries will stay on your ship, unless your new ship hasn't got enough crew quarters. In that case, you have to fire them.To travel to another system, go to the Short Range Chart. The system where you currently are is in the centre of the screen. The wide circle shows how far you can travel on your current fuel tanks. If the circle is absent, you probably have no fuel and you should go to the Ship Yard to buy some. When you tap a system that is within reach, you get shown some information on that system, and a big Warp button, with which you can activate a warp. When you tap the Warp button, you get warped to the target system. You do not materialize on the system itself, but nearby. You have to travel the last few clicks on your impulse engines (which costs no fuel - fuel is only used to warp). During that time, you may meet police, pirates or other traders. The chance to meet any of them is determined by the government type of the system you are flying to. If you have a weak ship, you should probably stay away from systems which have lots of pirates. Police ships will usually let a lawful trader pass by. If they suspect you may be trafficking illegal goods (that is, firearms or narcotics), they may ask you to submit to an inspection. If you don't have any illegal goods on board, just comply. If you do, and you let them inspect you, they will impound your goods and fine you. If you don't want to submit to inspection, you can try to flee from them (in which case they will attack you), attack them, or try to bribe them. Pirates will usually attack you on sight. You can also attack them, flee from them, or surrender to them. If you surrender, they will steal from your cargo bays. If you don't have anything in your cargo bays, they will blow up your ship unless you pay them off with cash. Destroying a pirate will earn you a bounty. Traders will usually ignore you. However, you can become a pirate yourself and attack them. Sometimes, a trader who finds you too strong an opponent and who can't manage to flee from you, will surrender to you and let you steal from his cargo bays. ?/bx<p p1g8H G o ( *h@ ` 000 0`  @`  @GM`H>ȂpS0 Ea(%? !3@r@`?  08cF 0 !` *`@` 0px<?/@t pp pp ppp p [ p p[p p[ [p p[ [p p[[[ pp[[[pp[ pp[ pp[ pp[pp[pp U pp U pp [U pp [U pp [U ppr[U ppr[UUpp[U rUUpp[UrUrUUpp[ UrUrUUpp[UrUrUpp[UrUpp[ rUpp[[ rUpp[[rU pp[[[ pp[[ [[pp [ U[pp U[ppU[[ pp[[[ pp [[ [[ pp [ [[[ pp [[[[ p p [[[[p p [ [[[p p[[[ p p[[ pp[pp pp p p?/bx<pp1g? 8x@ `00 ?`? @@????@@`? 0? 0 `@` 0px<?/@t pp pp ppp p { wp p{wp p{ {}wp p{ {}wp p{{}{}w pp{{}{}pp{} pp{} pp{ }}pp{}}pp{}}pp }}} pp }}} pp }}{ pp }{ pp} }w{ pp}zw{w pp}zw{wwpp{} zwwpp{}zzwwpp{ zzwppw{zzwpp{zwpp{ zwpp{{ zpp{{z pp{{{ pp{{ {{pp { {pp {pp{{ pp{{{ pp {{ {{ pp { {{{ pp {{{{ p p {{{{p p { {{{p p{{{ p p{{ pp{pp pp p pTrading is the safest way to make money. You trade by buying goods at one solar system, and sell them at another solar system. Of course, you should try to make a profit. There are several ways to ensure you can indeed sell your goods for a higher price than you bought them. The prices a system pays for goods are determined by several factors. First and foremost, there is the tech level of a system. Low-tech systems have relatively cheap natural resources (water, furs, food and ore), while high-tech systems have relatively cheap non-natural goods. In general, prices for natural goods increase with the level of technological development, while the other prices decrease. Note that the tech level also influences which goods are useful to the inhabitants of a system, and which they won't buy at all. Other influences are the type of government a system has (for instance, in an anarchy there is almost always a food shortage and a military state will never buy narcotics), the size of a system (the smaller the system, the greater the demand for imported goods), and extraordinary natural resources (or the lack of them). Lastly, special events may have a tremendous influence on prices: for instance, when a system is visited by a cold spell, furs are especially in high demand. On the Short Range Chart, you can tap a system and ask for the Average Price List for that system. This list only takes into account the size, tech level and government of a system (and the special resources if you know about them), but may be a good indication on what price you can expect to get for your goods. Note that if you are a criminal (or worse), you have to use an intermediary to sell your goods, and this intermediary will take 10% of the profits.@4lxNp1=c!0螀/| $".b#0Z@9@ @ ITO@`@?x6 6 ?   ? 66 ?x`@ ITO@ @9@#0Z@.b$"/| !0螀=c1pNx@4@ z0zxz/zxxz"zxxz zxxzzx xzzxxxxxx zzzxxxxx xzzxzzxxxxx xzzxxzzx[ xzzxxzzx[xzzxxzzx[xzzxxzzxxz zxxzzxxz zxxzzxxzzxxzzxx zxxzzx xxzzxxzzx2xzzx xzzx xzzx[ xzzx[xzzx[ xzzx[#xzzx[$xzzx[$xzzx[#xzzx[ xzzx[xzzx[ xzzx xzzx xzzx2xzzxxzzx xxzzxx zxxzzxxzzxxzzxxz zxxzzxxz zxxzzx[xzzxxzzx[xzzxxzzx[ xzzxxzzxxxxx xzzxxzzxxxxx xzzxzzxxxxxx zzzx xzzxxzzxxz zxxz"zxz/ z0@4lx~p=!螀/ />/~#0~@9@ @ @@x7 7 x@ @ @9@#0~@/~/>/ !螀=p~x@4@ z0zxz/zxxz"zxxz zxxzzx xzzx}}}}x zzzx}}}} xzzxzzx}}}} xzzxxzzx xzzxxzzxxzzxxzzxxzzx}xzzxxz zx}xzzxxz zx}xzzxxzzx}xzzx}}}}}}}}x zx}xzzx x}xzzxxzzx2xzzx xzzx xzzx }xzzx}xzzx }xzzx#}xzzx$}xzzx$}xzzx#}xzzx }xzzx}xzzx }xzzx xzzx xzzx2xzzxxzzx x}xzzx}}}}}}}}x zx}xzzxxzzx}xzzxxz zx}xzzxxz zx}xzzxxzzx}xzzxxzzxxzzx xzzxxzzx}}}} xzzxxzzx}}}} xzzxzzx}}}}x zzzx xzzxxzzxxz zxxz"zxz/ z0@3j31fcp41B`ABсB Q  qq pq  pp ŭ  E  E  E  E  Epp ŭ  pqpq  Q сB AB`1Bp4fc31@3@ z zxz zxxz zxxxxxxz zxxxxx xzzxxxxxxzzx-xzzx1xzzx[8xzzx[ # xzzx[HHHHHHHxzzx[.xzzx[HHHHHHH xzzx/xzzxHHHHHHH xzzx1xzzx xzzx  xzzx[ xzzx[ Hxzzx[ Hxzzx[Hxzzx[2 2 Hxzzx[2 2Hxzzx[2 2Hxzzx[2 2Hxzzx[2 2Hxzzx[2 2Hxzzx[2 2 Hxzzx[Hxzzx[ Hxzzx[ Hxzzx[ xzzx  xzzx xzzx1xzzxHHHHHHH xzzx/xzzx[HHHHHHH xzzx[.xzzx[HHHHHHHxzzx[ # xzzx[8xzzx1xzzx-xzzxxxxxxz zxxxxx xz zxxxxxxz zxxz zxzz@3j3g__g3@3@ z zxz zxxz zx}}}}xz zx}}}} xzzx}}}}xzzx-xzzx1xzzx8xzzx # xzzx}}}}}}}xzzx.xzzx}}}}}}} xzzx/xzzx}}}}}}} xzzx1xzzx xzzx  xzzx xzzx }xzzx }xzzx}xzzx  }xzzx }xzzx }xzzx }xzzx }xzzx }xzzx  }xzzx}xzzx }xzzx }xzzx xzzx  xzzx xzzx1xzzx}}}}}}} xzzx/xzzx}}}}}}} xzzx.xzzx}}}}}}}xzzx # xzzx8xzzx1xzzx-xzzx}}}}xz zx}}}} xz zx}}}}xz zxxz zxzz&.I h @_̘@6 q$?,hHH@hX@H(P_h(Pq,ѱ$$4SVT@@@@TVS4ѱ$$Pq,P_h(X@H(H@hhH,$?6 q@_̘ @ h&.&&pppppp pp[pp[pp p[pp[K[pp[p[pp[K[pp[[pp[K[p[[pp[K[pp[pp[K[pp[pp[K[pp[pp[K[pp[K[pp [pp[K[pp [ppp[K[pp[K[pp[K[pp[K[p[p[K[pp[K[[p [pp[K[[p[K[pp[K[[p[K[pp[[K[[K[pp[K[[K[[K[pp[K[[K[K[[pp[K [[[[[pp[[[[pp[[[[pp[K [[[[[pp[K[[K[K[[pp[K[[K[[K[pp[[K[[K[pp[K[[p[K[pp[K[[p[K[pp[K[[p [pp[K[p[p[K[pp[K[pp[K[pp [ppp[K[pp [pp[K[pp[K[pp[K[pp[K[pp[pp[K[pp[pp[K[pp[pp[K[p[[pp[K[pp[[pp[K[pp[p[pp[pp p[ppp pp[ppppp&.I h @_̘@7q'?/oO@_@O__o_q$____$_q__o_@OO@o/'?7q@_̘ @ h&.&&pppppp ppwppwpp pwppwwppwpwppwwppwwppwwpwwppwwppwppwwppwppwwppwppwwppwwpp wppwwpp wpppwwppwwppwwppwwpwpwwppwwwp wppwwwpwwppwwwpwwppwwwwwppwwwww{wppwwwww{wppw w{w{w{w{wppw{w{w{wppw{w{w{wppw w{w{w{w{wppwwwww{wppwwwww{wppwwwwwppwwwpwwppwwwpwwppwwwp wppwwpwpwwppwwppwwpp wpppwwpp wppwwppwwppwwppwwppwppwwppwppwwppwppwwpwwppwwppwwppwwppwpwppwpp pwppp ppwpppppAs a trader, you have need of several skills. You can set your skills on the New Commander screen at the start of the game. The Pilot skill determines how well you fly your ship. Good pilots have an easier time escaping from a fight and dodging laser shots. The Fighter skill determines how well you handle your weapons. While the actual damage you do with a weapon is solely determined by the weapon's power, the fighter skill determines whether you hit or not. The Trader skill influences the price you have to pay for goods and equipment. A good trader pays considerably less than a bad trader. Finally, the Engineer skill determines how well you keep your ship in shape. Especially, an engineer manages to repair your hull and shield while travelling and during a fight. He may even reduce the damage done by an opponent to zero. A good engineer can also upgrade your weaponry a bit, so you do more damage. If you fly a ship with extra crew quarters, you can hire mercenaries. These travel with you, for a certain sum of credits per day. The net effect of having a mercenary on board is that if the mercenary is better in a certain skill than you are, he will take over the tasks for which that skill is needed. So, if you are lacking a certain skill, a mercenary can compensate for that. Another way to increase certain skills is to buy gadgets. Especially, a navigating system increases your pilot skill, an auto-repair system increases your engineer skill, and a targeting system increases your fighter skill.2؈L. Xn ">Zr2Jbz ":Rj*BZrEncounter Attack( FleeJ/ SurrenderJ$ Submitr BribeYouTOpponent($ Ignore($ Plunder I.. % I..> I..#4 I..;/ I.. D I..:G I..R& I..m I.. I..( I..e6 I..G` I..TE I..C I..H I..b I...` I..u I..zR I..`V I..k I..ww I..Vs I..:y I..\ I..+" I..ng I..0 I.. I..W I..$} I..w: I..} Int.@This screen shows the average prices you get for goods in the target system. If the trade good is shown in a bold font, it means the average price mentioned here is better than the buying price in the current system. Note that these prices do take into account the system size, government and tech level. Special resources (like rich soil) are also taken into account if you know about them. Special situations (like war) are temporary and are therefore not taken into account. Remember that criminals can't sell their goods directly, but have to use an intermediary, who keeps 10 percent of the selling price for himself. This is also not taken into account in the calculation of the average prices. The button "Price Differences" switches to an overview of the differences between the average prices in the target system and the buying prices in the current system. When price differences are shown, this button is replaced by an "Absolute Prices" button, which, if tapped, will switch back to absolute prices. The buttons labeled "<" and ">" can be used to scroll through the systems which are within range. To return to the target system information screen, tap the System Information button and to return to the short range chart, tap the Shot Range Chart button. You can also immediately go into warp by tapping the Warp button.At the bank you can get a loan, if you are really in need of cash. As long as your police record is at least clean, you can have a loan of at least 1000 credits, more if you are rich yourself. When you don't have a clean police record, the bank will maximally lend you 500 credits. When your debt is more than the amount the bank is willing to lend you, you won't get a new loan. There is an interest of 10% to be paid daily, which will be subtracted from your cash right before you warp to another system. If you don't have enough cash, this will simply add to your debt. Settle your debts as quickly as possible, because as long as you have debts, you won't be able to buy a new ship or new equipment for your ship. At the bank, you can also buy insurance for your ship. This is only useful if you also have an escape pod on your ship, because the insurance pays out when your ship gets destroyed and you manage to escape in a pod. The cost of the insurance is to be paid daily: 0.25 percent of the trade-in value of your current ship, including its equipment (but excluding cargo). For each day you fly without claim, 1% is subtracted from the amount to be paid. Note that if you stop your insurance, your "no claim" returns to zero percent. Also note that if the trade-in value of your ship changes, your insurance costs also change.</b10 c`p`!B`@8@!B@C`F!B D D|| D  ` b d " 020T33`3`9T&0&0$$T&0&03`3`9T3020d " ` b  D D~| D F!B C`!B@8@`!B`@p`0 c1</< xxxx xxxx  xxxx -1[8[ # [HHHHHHH[.[HHHHHHH /HHHHHHH 1   [ [ H[ H[H[2 2 H[2 2H[2 2H[2 2H[2 2H[2 2H[2 2 H[H[ H[ H[    1HHHHHHH /[HHHHHHH [.[HHHHHHH[ # [81 - xxxx xxxx  xxxx</b??</< }}}} }}}}  }}}} -18 # }}}}}}}.}}}}}}} /}}}}}}} 1     } }}  } } } } } }  }} } }    1}}}}}}} /}}}}}}} .}}}}}}} # 81 - }}}} }}}}  }}}}6,\08g:p @ @@r {\p@BIdžp^oP pP`?h0(,$44 `$@@`$ 44$,0(P`?hP p^oBIdžp{\p@ @r@@ p :g086,6 z zxz zx xzzxxzzxxzzx xzzx xzzx xzzx xz zzxxzzxzzxxzzxxzzxxzzx xzzxxzxxzzx  x xzzx  xzzx  xzzx Zxzzx ZxzzxZZZxzzx$ZxzzxZZZZ Zxzzx&Zxzzx&ZxzzxZZZZ Zxzzx$ZxzzxZZZxzzx Zxzzx Zxzzx  xzzx  xzzx  x xzzxxzxxzzxxzzx xzzxxzzxxzzxxzzxzzx xz zzx xzzx xzzx xzzxxzzxxz zx xz zxz z6,\08g {p@Cp______Cp{p@ g086,6 z zxz zx xzzxxzzxxzzx xzzx xzzx xzzx xz zzxxzzxzzxxzzxxzzxxzzx xzzxxzxxzzx  x xzzx  xzzx  xzzx xzzx xzzxxzzx$xzzx xzzx&xzzx&xzzx xzzx$xzzxxzzx xzzx xzzx  xzzx  xzzx  x xzzxxzxxzzxxzzx xzzxxzzxxzzxxzzxzzx xz zzx xzzx xzzx xzzxxzzxxz zx xz zxz z4*X|p8< <pÀ0`p`a0a8`p``p0 0P 0 0 0 0P 00p``ap8`a0p`0`pÀ< < 8p|4*4r HH H H HH HH H 8 H H8HH8 8HH88HH88HH8 8HH8 H 8HH8 8HH8 H 8HH8 8HH8  8HH8 8HH88HH8 8HH8 8HH88HH8 8HH88HH8 8HH8 8HH88HH88HH8  8HH8 8HH8 H 8HH8 8HH8 H 8HH8 8HH88HH8 8HH8HH 8 H HH HH H HH H4*X|p8< <pÀ0`p`a0a8``p 0 0 0 0 0 0p`a8`a0p`0`pÀ< < 8p|4*4r HH H H HH HH H 8 H H8HH8 8HH88HH88HH8 8HH8  8HH8 8HH8  8HH8 8HH8  8HH8 8HH8}8HH8 }8HH8 }8HH8}}}}8HH8 }8HH8}}}}8HH8 }8HH8 }8HH8}8HH88HH8  8HH8 8HH8  8HH8 8HH8  8HH8 8HH88HH8 8HH8HH 8 H HH HH H HH H6,\48`8<UUP|88UUP|<8`>81'Oa4Trader: 0>iiiiiiiiii N"Kills: hPolice record: LEngineer: 0Liiiiiiiiii "Pilot: 0"iiiiiiiiii ZReputation: NZiiiiiiiiiiiiiiiiiiii vDifficulty: Nhiiiiiiiiiiiiiiiiiiii p"iiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii Nviiiiiiiiiiiiiiiiiiii N0Time: p0iiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii {$ ICheat N>Cash: p>iiiiiiiiiiiiiii NLDebt: pLiiiiiiiiiiiiiii }v" Ship }f" Quests t B  S  Y  W $??_Q* W* _? 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The game will show you what is known about that system, or the average price list for that system (depending on your preferences and what you viewed last). You can warp from that screen. On color Palms, systems you have visited are blue, other systems are green, and wormholes are reddish. On Palms which don't support color, systems you have already visited are shaded, other systems are unshaded, and wormholes are black. The wide circle shows the range you can fly on your current fuel tanks. If it seems a bit small, you should visit the Ship Yard to refill your tanks. A wormhole is a hole into the space-time continuum which leads somewhere else in the galaxy. Before you can warp through the wormhole, you must first fly to the system that owns it, which is displayed to the left of it. From that system, you can tap the wormhole and warp immediately to the system at the other side.This screen shows information on the system you have selected. If the system is reachable by a wormhole, it says so next to "Distance". To warp through a wormhole you have to pay wormhole taxes, which depend on the type of your ship. The "Current Costs" item indicates what you have to pay your mercenaries, the current system as wormhole tax, the bank as interest on a loan and the bank as insurance, before you can warp. If the system isn't out of range, you can warp to it by tapping the Warp button. If the system is out of range, or if you decide you don't want to warp, you can get to other options through the menu, or you can immediately return to the Short Range Chart by tapping the appropriate button. You can also view the average price list for the target system by tapping the Average Price List button. The buttons labeled "<" and ">" can be used to scroll through the systems which are within range. x &@d~>Rv0F\rSystem InformationyPiiiiiiiiiiiiiiiiiiiizName:{0Tech level:|P0iiiiiiiiiiiiiiiiiiii}>Government:~P>iiiiiiiiiiiiiiiiiiiivThe system is currentlyiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiLResources:PLiiiiiiiiiiiiiiiiiiii"Size:P#iiiiiiiiiiiiiiiiiiiiZPolice:PZiiiiiiiiiiiiiiiiiiiihPirates:Phiiiiiiiiiiiiiiiiiiii{$ SpecialX Mercenary For Hiret B S Y WTap the Buy button to the left of a piece of equipment to buy it for the price to the right of it. Note that each ship type can only carry a limited number of items in each equipment category. The three categories are weapons, shields and gadgets. The weapons category contains the three types of lasers, the shields category contains the two types of shields, and the gadget category contains the following gadgets: 1) 5 extra cargo bays; 2) auto-repair system (which helps your engineering functions); 3) navigating system (which helps you pilot your ship); 4) targeting system (which helps you fighting); and 5) cloaking device (which allows you to travel undetected, unless you attack yourself or your opponent has a better engineer than you). If you have "Reserve Money" checked in the Options menu, the game will reserve at least enough money to pay for insurance and mercenaries.,(@@@@|@`0пппп0`@|@@@,(,fz zxz zx xz zxxz zxxz zxxz zxxz zxxzzxxzzxxzzxxzzxxzzxxzzxxzzx%xzzx$xzzx xzzx xzzxxzzxxzzxxzzxxzzx xzzx xzzx$xzzx%xzzxxzzxxzzxxzzxxzzxxzzxxzzxxzzxxz zxxz zxxz zxxz zx xz zxz z Use this screen to sell cargo. The leftmost column shows quantities you have stored in your cargo holds. The second column shows the name of the goods. If the name of the goods is in bold, it means you can sell these goods with a profit. The fourth column shows the price you can get for your goods. To sell, either tap the quantity cell, after which you can specify how much you want to sell, or tap the "Max" cell, which will automatically sell all goods you own of the selected item. Note that criminals receive less for their goods, since they can't sell goods directly: they have to use an intermediary whom they have to pay 10%. This is already accounted for in the quoted price, but it's good to know that you could have made a better sale if you had only been a bit more careful. The Commander Status screen shows whether or not you are considered to be a criminal.2(T0`  `xp @?@!@`@@p@88p@@ @Q@@Q@ @@`@88@@p@`@!@?xp `  `02(2                Z ZZZZ$ZZZZZ Z&Z&ZZZZZ Z$ZZZZ Z Z               2(T??2(2                 $ && $                 In the New Commander screen you can set your name, and set skill values. There are four skills, each with a value between 1 and 10 points, 10 being the best. You can divide 20 points over the skills, though each skill must get at least 1 point. The pilot skill determines how well you handle your ship, which is especially important to escape fights and to dodge shots. The fighter skill influences how well you can attack other ships, which is especially important to score hits on other ships. The trader skill influences your profit margins. The engineer skill determines how well you manage to keep your ship in shape, which is especially important to keep your shields up and hull intact. The engineer skill is also important for tuning a cloaking device, when you have bought one. Finally, a good engineer may influence the effectiveness of your weapons.2(T0ap`fh?mUUCh8@8@hUUCh?la`p`02(2EE EEE!E"kE kE!kE!kEkE kEkEkE EkE EkE EkEEkEkEEkEHE kEHHHHHHHHHHHH EkEH EkEHEkEHEkEH EkEHHHHHHHHHHHH EkEHE kEEkEEkEkE EkE EkE EkEkEkEkE kE!kE kE!E"E!E EEE2#( "F 0B\vHigh Scores<$ OKiiiiiiiiiiiiiiiiiiii:iiiiiiiiiiiiiiiiiiiibiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiGiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiioiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii1.:2.b3.xiiiiiiiiiix:iiiiiiiiiixbiiiiiiiiii,iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiTiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii|iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii Ĉ  $>Xr $<Tl&Buy Ship V Info V Info V+ Info V8 Info VE Info VR Info V_ Info Vl Info Vy Info V Info  Buy  Buy + Buy 8 Buy E Buy R Buy _ Buy l Buy y Buy  Buy t B  S  Y  Wl  ":Rj*BZrSell Cargom n o+ p8 qE rR s_ tl uy v wX AllxX AllyX+ AllzX8 All{XE All|XR All}X_ All~Xl AllXy AllX Allt B S Y W  8Ph(@XpBuy Cargo     +  8  E R _ l y  T MaxT MaxT+ MaxT8 MaxTE MaxTR MaxT_ MaxTl MaxTy MaxT Max:t B; S< Y= W2(T??2(2 !" !!    } }}}}}}}}}}}} } }}} }}}}}}}}}}}} }     ! !"! "? /.";T>p?Ư0 ʨʘʨʘ 0?ƾT>p;"./ ? jz zxz zxexz zxexz zxexz zxexzzx exzzxe[e[e[exzzx}eexzzxHe ixzzx}eei ciexzzxHeeic\ciexzzx}eeic \cie\exzzxHeeic \cie\exzzx}eeic \cie\exzzx}eeic \cie\exzzxHeeic \cie\exzzx}eeic \cie\exzzxHeeic\ciexzzx}eei ciexzzxHe ixzzx}eexzzxe[e[e[exzzx exzzxexzzxexz zxexz zxexz zxz z Information on a ship type you can get buy tapping the Info button to the right of it. Buy a new ship by tapping the corresponding Buy button. The price quoted for the ship takes into account the discount you get for trading in your current ship, including its equipment and cargo. The ship delivered to you will lack any equipment and cargo. Note that if you are carrying cargo which the current system isn't interested in, you lose that cargo also without receiving any compensation for it. If you have an escape pod it will be transferred to your new ship. Insurance will also be transferred, including your no-claim. If you have "Reserve Money" checked in the Options menu, the game will reserve at least enough money to pay for insurance and mercenaries.2  ,Hz,HdOptions &o Get full tank on arrival 2 Get full hull repair on arrival $ OK * Police > Reserve money for warp costs zCargo bays to leave empty: zz B J Always go from Chart to Info Always ignore when it is safe: 40 Pirates f4 Traders Vd Textual encounters b Continuous attack and flight n Continue attacking fleeing ship2h~xL *BZr2JbzPlunderi j k, l9 mF nS o` pm qz r sY AlltY AlluY, AllvY9 AllwYF AllxYS AllyY` AllzYm All{Yz All|Y All}vBays:~t$ Done2  .@\n  DbShip Information Viiiiiiiiiiiiiiiiiiii Name: RWeapon Slots: VRiii _Shield Slots: V_iii lGadget Slots: Vliii +Cargo Bays: V+iiiiiiiiiiiiiiiiiiii yCrew Quarters: Vyiii 8Range: V8iiiiiiiiiiiiiiiiiiii EHull Strength: VEiiiiiiiiiiiiiiiiiiii V Ship For Sale List Size: Viiiiiiiiiiiiiiiiiiii"? //#;pƿƿp9#// ? Bz zxz zxxz zxxz zxxz zxxzzx xzzxwwwxzzxxzzx xzzx xzzxwxzzx wwxzzx wwxzzx wwxzzx wwxzzx wwxzzx wwxzzxwxzzx xzzx xzzxxzzxwwwxzzx xzzxxzzxxz zxxz zxxz zxz z At the Ship Yard, you can buy fuel, get your hull repaired, buy an escape pod, or even buy a new ship. When you buy a new ship, the total worth of your current ship (including equipment and cargo) is subtracted from the price of a new ship. An escape pod will automatically eject you and your crew from your ship when it gets destroyed. If you want to automatically buy a full tank and/or automatically get a full hull repair when you dock at a new system, you can check the appropriate options in the Options menu, available through the game menu. When buying a new ship or an escape pod, if you have "Reserve Money" checked in the Options menu, the game will reserve at least enough money to pay for insurance and mercenaries."? @/@$@6 |DvFBC@@ @ @CBFDv| 6$@/@ @? .zzxzzxxzzxxzzx xzzxxz zxxz zxxz zxxz zxxz zxxzzxxzzxxzzxxzzxxzzxxzzxxzzxxzzxxzzxxzzxxz zxxz zxxz zxxz zxxz zx xzzxxzzxxzzxzz"? @/@'@7  7'@/@ @? .zzxzzxxzzxxzzx xzzxwwxz zxxz zxxz zxwxz zxwxz zxwxzzxwxzzxwxzzxwxzzxwwxzzxwwxzzxwxzzxwxzzxwxzzxwxzzxwxz zxwxz zxxz zxxz zxwwxz zx xzzxxzzxxzzxzzy7 n =\A;$  m_ L LBvMSNYOEPQQPRKSITCUGVW"O$,.:HQegs{CommandBuy CargoSell CargoShip YardBuy EquipmentSell EquipmentPersonnel RosterBankSystem InformationCommander StatusGalactic ChartShort Range ChartGameNew GameRetire-Options-High ScoresClear High ScoresHelpHelp Current Screen-How To PlayTradingTravellingShip EquipmentSkillsFirst StepsAcknowledgements-About($:0@@I$` ` 8`00` 8` I$@@0($(   AAAAAAAA    AAA&A&A&A&A&A&A&AA#$ A&  A&  A&A&A& A& A&  A& $#AA&A&A&A&A&A&A&AAA    AAAAAAAA    2x $Lbx.DZr New Commander<$ OK:Skill points:Name:.h@IPilot:<I -<( -^I +XFighter:<X -(Difficulty: ^X +!gTrader:"<g -#|( +$^g +%vEngineer:&<v -(^v +("7`8*# #? `f`3`  `3`f ? #*c8`("(         TTT        T  T TTTTTTT T T T TTTTTT T  T        TTT      ("7("(         }}}        }  } }}}}}}} } } } }}}}}} }  }        }}}       0`  ` 0  z z xz zx ixz zx ixzzx xzzxxzzxixzzxixzzxixzzxi[[[[[ixzzxi [ixzzxi[ixzzxi[ixzzxi[ixzzxi[ixzzxi [ixzzxi[[[[[ixzzxixzzxixzzxixzzxxzzx xzzx ixzzx ixz z xz z ?? z z xz zx xz zx xzzx xzzxxzzxxzzxxzzxxzzx}}}}}xzzx }xzzx}xzzx}xzzx}xzzx}xzzx }xzzx}}}}}xzzxxzzxxzzxxzzxxzzx xzzx xzzx xz z xz z  H K &N(>Average Price List IqZ Absolute Prices Jiiiiiiiiiiiiiiiiiiii KZ Short Range Chart LZ System Information M iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii Nu*Warp OqZ Price Differences P < Q > zt B { S | Y } W2 "Jd(Cheaty$ DoneCredits:c( B8Police record:c9( B+Reputation:c+( BGU Negative recordWR Lightning shieldgQ Fuel compactor cG*Moon Debt: c( BUse this screen to buy cargo. The leftmost column shows quantities available. The second column shows the name of the goods. The fourth column shows the price. To buy goods, either tap the quantity cell, after which you can specify how much you want to buy, or tap the "Max" cell, which will automatically buy the maximum number of items, limited by the quantity available, the number of empty cargo holds you have, and your cash position. If you have "Reserve Money" checked in the Options menu, the game will reserve at least enough money to pay for insurance and mercenaries.29l  &>Zr&Quest ListDragonfly:Fnot available Monster:F not available.Artifact:F.not available<Disease:F<not availableJTribbles:FJnot availableXJarek:FXnot available$ DonefInvasion:Ffnot available  (Fdz(Bank H Buy Insurance Current debt: .Maximum loan: rNo-claim: 7@0 Pay Back @0 Get Loan Costs: VInsurance Loan dCurrent ship: H Stop Insurance t B  S  Y  WThis screen shows the high scores. The score is calculated as follows: if you retired through the menu, your score is your total worth / 500, minus 5%. If you got killed, your score is calculated in the same way, except that 10% is deducted instead of 5%. If you won the game by claiming your own moon, your score is calculated by adding 100 times the difficultylevel (beginner=1, impossible=5), minus the number of days played, multiplied by 1000, to your total worth. That amount is divided by 500 to get your score. The moon is included in your total worth.($:($(6       %$    $%        On the Commander Status screen you can examine your skills, your reputation and your total worth. Note that if your police record indicates that you are a criminal or worse, you have to use an intermediary to sell goods, who charges 10 percent of the selling price for his services. The numbers within brackets with the skills are the skill values which take into account mercenaries and equipment on your ship. The Ship button allows you to examine your current ship. The Quests button allows you to see details on the quests you are currently on.2&H BZAbout Space Trader&Space Trader 1.1.2&!Copyright 2000-2001'-by Pieter Spronck&ospace_trader@hotmail.com=$ OK&{http://go.to/spacetrader&UThis game is freeware under&;Pictures copyright 2000&Gby Alexander Lawrence&aa GNU General Public License?8 P Pc`@ bC C bC C b@ ` P8?e e ee e e[e[e[e}eeHe i}eei cieHeeic\cie}eeic \cie\eHeeic \cie\e}eeic \cie\e}eeic \cie\eHeeic \cie\e}eeic \cie\eHeeic\cie}eei cieHe i}eee[e[e[e e eee e Tapping a system on the galactic chart shows information on that system at the bottom of the screen. On color Palms, systems you have already visited are blue, unvisited systems are green, and wormholes are red. On other Palms, systems you have already visited are black, unvisited systems are "open" circles, and wormholes are small crosses. You can alphabetically scroll through the systems by using the PalmPilot Scroll button. The Find button allows you to enter a system name, on which the chart will then focus.  0H`xBuy Equipment  Buy  Buy + Buy 8 Buy E Buy R Buy _ Buy l Buy y Buy  Buy "t B # S $ Y % W2>`49 z6PxSell xxxxxxxxxxxx5iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii6<How many do you want to sell?7P$ OK80P$ All9ZP$ None:<B; iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii<.iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii T 6PjSell Equipment U Sell V Sell W+ Sell X> Sell YK Sell ZX Sell [k Sell \x Sell ] Sell t B  S  Y  WOn the Personnel Roster screen, there are three areas. The upper two are reserved for mercenaries in your service. If you have hired someone, he or she is visible in one of these areas. To fire someone in your service, just tap the corresponding Fire button. The bottom area is reserved for a mercenary who is for hire in the current system. To hire him or her, just tap the Hire button. Note that if you fire someone, he or she will probably decide to return to his or her home system.????????Z   www  w ww ww ww ww ww www  www   2*t/D ,DbCost SpecificationMercenaries: Insurance:.Interest:<Wormhole tax:NTotal:<d$ OKZiiiiiiiiiiiiiiiZ iiiiiiiiiiiiiiiZ.iiiiiiiiiiiiiiiZ<iiiiiiiiiiiiiiiZNiiiiiiiiiiiiiii? @`a8a` ` a8a`@  ?F              ??????F  ww w w w w wwwwwwwww w w w  ww  In a special meeting, you can do something unique to this system. Usually this is a special offer or an assignment. If it is an offer you have to agree to, there are a Yes and a No button visible. Tap Yes to accept the offer, tap No to return to the System Information screen. As long as you don't accept the special offer, it will remain available in this system. Note that the special offer "Moon For Sale" will allow you to win the game if you accept it.When your ship has an escape pod, when it is destroyed, you are automatically ejected from it and you will be picked up by the Space Corps after a few days and dropped on a nearby system. You will lose your ship and cargo, but not your life. If you also have taken an insurance on your ship at the bank, the bank will fully refund your ship's costs. Your crew will also be saved in their own escape pods, but they will return to their home systems.  >`vShip YardL Buy Escape Pod,0 Buy Fuel8,@ Buy Full TankV0 Repair8V@ Full RepairstL Buy New Shipt B S Y WAs long as your debt is below the amount the bank is willing to lend you, you can get a loan up to that amount. There is a 10% interest to be paid each day, until you have paid back your loan. The interest will be automatically subtracted from your cash. If you don't have the cash, it will be added to your loan. As long as you are in debt, you can't buy equipment and you can't trade in your ship for a more expensive ship.=/ f22f =/6z zxz zx_xz zx_xzzxkxzzxk_kxzzx_xzzx_k[k[k[_xzzx_ k[_xzzx_ k[_xzzx_ k[_xzzx_ k[_xzzx_k[k[k[_xzzx_xzzxk_kxzzxkxzzx_xzzx_xz zxz z ==6z zxz zxxz zxxzzxxzzxxzzxxzzxuuuxzzx uxzzx uxzzx uxzzx uxzzxuuuxzzxxzzxxzzxxzzxxzzxxz zxz z \A$ dm( 3  O !H8LNZbm|GameNew GameRetire-Options-High ScoresClear High ScoresHelpHelp Current Screen-How To PlayTradingTravellingShip EquipmentSkillsFirst StepsAcknowledgements-About8h0PDDPDh08( H  H          H  H  ??(      } } }}}}} }}}}} } }}      @ `  {\ O``@ @``@`@ `O`{\   ` @  i  i  iiii[[[[[ii [ii[ii[ii[ii[ii [ii[[[[[iiii  i  i    }}}}} }}}}} }}}}}}   2ZD̈ l n.HPlunder xxxxxxxxxxxxxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii How many do you want to get?4$ OK04$ AllZ4$ None B2ZDЈ n*DBuy xxxxxxxxxxxxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii How many do you want to buy?4$ OK04$ AllZ4$ None BIf the police officers can be bribed, it depends on the type of government of the target system how much it's going to cost you. If you pay the bribe, the police will forego inspection and you can continue your way. It's only useful to bribe if you are carrying illegal goods, that is, firearms or narcotics. You can only offer a bribe if you have enough cash.While you are docked at a system, you can use the menu to access functions to buy and sell cargo, equip your ship or sell equipment, visit the ship yard to buy fuel, make repairs, or buy a new ship, get information on the system where you are currently docked and neighbouring systems, visit the bank and warp to another system by using the short range chart.On the screen where you can get the cargo, you see the number of cargo bays that are full, and the total number of cargo bays available. If these are equal, you don't have room for more goods. If in the options menu you have specified that you want to reserve some cargo bays for storing goods you acquire during flight, this is taken into account.Your fine and time in prison will depend on how big a criminal you are. Your fine will be taken from your cash. If you don't have enough cash, the police will sell your ship to get it. If you have debts, the police will pay them from your credits (if you have enough) before you go to prison, because otherwise the interest would be staggering.2ZDtz n<Pay BackuYou have a debt of xxxxx credits.v How much do you pay back?w~ Bx4$ OKy044 Everythingzj4( Nothing2ZDD n6Get LoanYou can borrow up to xxxx credits. How much do you want?n B4$ OK044 Maximumj4( NothingYou are allowed to plunder your opponent's cargo to your heart's content. Just steal whatever is to your liking. This works exactly as the Buy Cargo option when you are docked, except that you don't have to pay anything. You are, of course, limited to the amount your own cargo bays can hold. Tap the Done button when you are finished.2ZD ` f  n2Buy Repairs aHow much do you want to spend b maximally on repairs? cd B d4$ OK e044 Maximum fj4( Nothing2ZD   n.Buy FuelHow much do you want to spend maximally on fuel?Z B 4$ OK 044 Maximum j4( Nothing2NP\a+ h ,Scoop Canister]A canister from the destroyed^ ship, labeled xxxxxxxxxx, drifts_.within range of your scoops.`@8 Pick It UpaD@0 Let It GoFor the sum of 20000 credits, you get to keep your unique fuel compactor! This may seem to be a lot of money, but you must remember that this is the exact amount the fuel compactor is currently worth, and it has already been subtracted from the price for which the new ship is offered. So actually, this is a very good deal.For the sum of 30000 credits, you get to keep your unique lightning shield! This may seem to be a lot of money, but you must remember that this is the exact amount the shield is currently worth, and it has already been subtracted from the price for which the new ship is offered. So actually, this is a very good deal.2@^<A h|&Caught=The police discovers illegal goods> in your cargo holds. These goods?.impounded and you are fined@<xxxxx credits.AN$ OK2LR hzBribeThese police officers are willing to forego inspection for the amount.of xxxxx credits.B6 Offer BribeBB, Forget ItThis screen shows information on the system where you are currently docked. If there is a Special button visible, tap it to get a special offer, only available in this system. If there is a mercenary available in this system, a Mercenary For Hire button is visible. Tapping it will take you to the Personnel Roster.  t "Personnel Roster  Fire > Fire k Hire t B  S  Y  W2LRDH" bzFinal ScoreEYou achieved a score of xxx.x%.F Congratulations!iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiG.You have made the high-score list!HB$ OKIf you have nothing in your cargo holds, the pirates will blow up your ship unless you pay them some money, equal to 5% of your current worth, which will be subtracted from your cash, unless you don't have enough of that, in which case it will be added to your debt. At least it's better than dying.If you are carrying illegal goods and the police searches you, they will impound the goods and fine you. You normally don't want to let the police search you when you are carrying illegal goods (firearms and narcotics), unless you are afraid they might kill you if you try to do something else.Specify the amount to buy and tap the OK button. If you specify more than there is available, or than you can afford, or than your cargo bays can hold, the maximum possible amount will be bought. The same goes if you tap the All button. If you don't want to buy anything, tap the None button.The lightning shield is a shield with a lot more power than the usual shields. This shield can be sold, and will automatically be sold when you sell your ship. Note that if you sell the shield, there is no way to get another one, since it is an experimental shield and not commonly available.At the bottom of the Buy Cargo screen, you see the credits you have available. You don't seem to have enough to buy at least one of the selected items. If you have "Reserve Money" checked in the Options menu, the game will reserve at least enough money to pay for insurance and mercenaries.2ZD ( *  b|Buy New Ship )4$ Yes *04$ No +Are you sure you wish to trade your , iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiThe ship's price takes into account the trade-in value of your current ship. You have to pay the remaining price with your cash total. If you have "Reserve Money" checked in the Options menu, the game will reserve at least enough money to pay for insurance and mercenaries.If you don't have enough credits to agree to accept an offer, you'll have to wait until you have amassed enough money and then return. If you have "Reserve Money" checked in the Options menu, the game will reserve at least enough money to pay for insurance and mercenaries.2ZD04!4 h Find System1Which system are you looking for?434$ OK404$ Cancel6 d@2ZD4 \tConvictioniiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii4$ OKm BH HelpHelp Current Screen-How To PlayTradingTravellingShip EquipmentSkillsFirst StepsAcknowledgements-About2ZD$(- bBuy iiiiiiiiiiiiiiiiiiii%Do you wish to buy this item for& iiiiii credits?'4$ Yes(04$ NoFor each item type, each ship type has only a limited number of slots available. If you really want to buy the specified item, you have to empty a slot of this item type buy selling an item of the same type. Some ships don't have any slots of certain types.>~` ` `b>_ _ k k_k__k[k[k[__ k[__ k[__ k[__ k[__k[k[k[__k_kk _ _ ??   uuu u u u uuuu   In the Options menu you have indicated that you wish to buy full tanks and full hull repairs automatically when you arrive in a new system, but you don't have the money for that. At least make sure that you buy full tanks after you have made some money.The information on a ship will show how many crew quarters it has. If there are enough to hold your current crew, they will simply be transferred to the new ship. Otherwise you have to fire as many of them as needed, before you can buy a new ship.You must pay your mercenaries daily, that is, before you warp to another system. If you don't have the cash, you must either sell something so you have enough cash, or fire the mercenaries you can't pay. Until then, warping is out of the question.To be able to take ambassador Jarek on board, you must have at least one empty set of crew quarters. That means you can't take him on a ship with only one set of quarters, and if you have spare quarters, there can't be a mercenary living in them.܈ hGalactic Chart{$ Findt B S Y W hCurrent Shipz$ Statust B S Y WSpecify the amount to sell and tap the OK button. If you specify more than you have in your cargo bays, the maximum possible amount will be sold. The same goes if you tap the All button. If you don't want to sell anything, tap the None button.Notice that on the Sell Cargo screen, it says "no trade" next to these goods. This means that people aren't interested in buying them, either because of their political system, or because their tech level isn't high enough to make use of them.Your ship has been chained to the station's dock. Your debt has increased to a point where you are no longer a trusted trader. You may not leave until you can reduce it to an acceptable level. You have been warned and should have listened.. h|Questsz$ Statust B S Y W2ZD \pBountyYou destroyed the pirate ship. You earned a bounty of xxxxx cr.3$ OKEnter the amount of credits you wish to spend on repairs and tap OK. If you tap Maximum, as much as needed for full repairs will be spent, up to your total amount of cash. If you tap Nothing, you won't buy any repairs.If you can't pay the price mentioned to the right of an item, you can't get it. If you have "Reserve Money" checked in the Options menu, the game will reserve at least enough money to pay for insurance and mercenaries.You have lost your ship and cargo, but your and your crew's lives are saved. The Space Corps transports you to the space port of the system where you are currently located. Your crew is returned to their home systems.@ bShort Range Chartrt Bs St Yu WXPirates Find No CargoThe pirates are very angry that they find no cargo on your ship. To stop them from destroying you, you have no choice but to pay them an amount equal to 5% of your current worth.OK(<Escape Pod ActivatedJust before the final demise of your ship, your escape pod gets activated and ejects you. After a few days, the Space Corps picks you up and drops you off at a nearby space port.OKWhile attacking a trader is not considered to be as bad as attacking the police (since no police is present, they cannot judge the exact circumstances of the attack), it will make the police suspicious of you.Enter the amount of credits you wish to spend on fuel and tap OK. If you tap Maximum, as much as needed for a full tank will be spent, up to your total amount of cash. If you tap Nothing, you won't buy fuel.Firearms and narcotics are illegal goods, and you lose these. You are fined a percentage of your total worth. This is subtracted from your credits. If you don't have enough credits, it increases your debt.If you retire, the game ends. You sell you ship and everything on it, and remain in the current system for the rest of your days. If applicable, your total worth will be entered in the high score table.Only when you are carrying illegal goods, the police will do something you don't like, so if you aren't carrying anything illegal, you usually should just submit, and not try to attack, flee or bribe.  0F __F 0 yyyyyyxxxxyyyxxxyyxxxyyxyyyyyyxyyxxyxyxxyxxyyxxyyyyxxxxyyxxxxyyyyxxyyxxyxxyxyxxyyxyyyyyyxyyxxxyyxxxyyyxxxxyyyyyy2  0 \~xxxxxxxxxxxxxxxxxxxx $ Yes 0$ No $ OK   xyyyyxyyxyyyyyyyyyyyyyxYou have checked the automatic buying of full fuel tanks in the Options menu, but you don't have enough money to buy those tanks. Don't forget to buy them as soon as you have made some money.You have automatic full hull repairs checked in the Options menu, but you don't have the money for that. If you still want the repairs, don't forget to make them before you leave the system.The bank pays you the amount your ship was worth, including equipment but excluding the cargo. Note that this is the same amount as you would have got when you would have traded the ship in.With a clean police record, the police will usually let you slip by without searching your ship. Also, if you were a criminal before, you can now sell you goods again for full prices.Normally you would receive about 75% of the worth of a new ship as trade-in value, but a tribble infested ship will give you only 25%. It is a way to get rid of your tribbles, though.You get this warning because your debt has exceeded 75000 credits. If you don't pay back quickly, you may find yourself stuck in a system with no way to leave. You have been warned.Your ship has been destroyed, but luckily, you are clever enough to convert your pod into a Flea type of ship, so you can continue your journey, or trade it in for a better ship.Your score, calculated from the way you ended the game, your total worth, and the number of days you played, is entered automatically in the high score table when you qualify.You either are flying a ship without any weapon slots, so your only option is to flee from fights, or you haven't bought any weapons yet. Sorry, no weapons, no attacking.The aliens have taken the artifact from you. Well, it's rightfully theirs, so you probably shouldn't complain. You won't receive any reward from professor Berger, though.+No Room To ScoopA cargo canister from the destroyed ship drifts in range of your scoops, but you don't have any room in your cargo holds, so you let it go.OKAlas, tribbles are hungry and fast-multiplying animals. You shouldn't expect to be able to hold them out of your cargo bays. You should find a way to get rid of them.,You Have Nothing IllegalAre you sure you want to do that? You are not carrying illegal goods, so you have nothing to fear!Yes, I still want toOK, I won'tYou can't use these ten cargo bays until you have visited the Japori system and delivered them there. Note that you can't even get rid of them by selling your ship. Too Many CrewmembersThe new ship you picked doesn't have enough quarters for all of your crewmembers. First you will have to fire one or more of them.OKOn the Sell Cargo screen, the leftmost button shows the number of cargo bays you have which contain these goods. If that amount is zero, you can't sell anything.The Ship Information screen shows the specs of the selected ship type. You can return to the Buy Ship screen by tapping the button at the bottom of the screen.  ?2`2`?pppp f  Destroying a pirate ship awards you bounty money. The height of the sum depends on the type of ship destroyed. The reward is automatically added to your cash.You can steal the amount you like, as long as it fits in your cargo bays. Tap Maximum to get as much as possible. Tap Nothing to return to the Plunder screen.Pay MercenariesYou don't have enough cash to pay your mercenaries to come with you on this trip. Fire them or make sure you have enough cash.OK  }}x`0xrpwp? ^ ^^x^^x^^x^^x^^x^^x^x^^x^x^ ^^^^If you say Yes, you lose your current ship, including equipment and cargo, and get a brand new ship of the indicated type, without equipment and cargo.Selling an item will return to you about 75% of what you first paid for it. If you sell a ship as a whole, all items on it will automatically be sold.1You've Got TribblesHm. I see you got a tribble infestation on your current ship. I'm sorry, but that severely reduces the trade-in price.OKOn the Buy Cargo screen, the button to the left of the goods displays the amount available. If the amount is zero, none of these goods are available.The antidote for the Japori system was destroyed with your ship. But they probably have some new antidote in the system where you originally got it.This version of the software is a beta version, and can't be used after a certain date. To get a the latest version, go to http://go.to/spacetrader.  ??g0rpz? \  xxxx   6LSurrenderIf you surrender, you wll spend some time in prison and will have to pay a hefty fine. Are you sure you want to do that?YesNoA fuel compactor allows you to fill up your tanks so you can travel 20 parsecs. You can't buy this anywhere, though you may sell it if you like.   ZZZZ[[[[[Z[[\\\[[Z[\]]]\[ZZ[\]^]\[ZZ[\]]]\[Z[[\\\[[Z[[[[[ZZZZ  wA݀݀Aw ^^^^]]]]]^]]\\\]]^]\[[[\]^^]\[Z[\]^^]\[[[\]^]]\\\]]^]]]]]^^^^If you hire someone, you must give him or her quarters on your ship. Depending on the type of ship, you can hire zero, one or two mercenaries.The aliens are only after the artifact. They will let you live, and even let you keep your cargo, but you won't be able to finish your quest.Your scoops can pick up space debris. If you want the contents of this canister, and you have room in your cargo holds, you can pick it up.;Transfer Lightning ShieldI see you have a lightning shield. I'll transfer it to your new ship for 30000 credits.Do it!No thanksYou couldn't take the artifact with you in the escape pod, so now it's lost in the wreckage. The aliens will probably pick it up there.3Antidote TakenThe Space Corps removed the antidote for Japori from your ship and delivered it, fulfilling your assignment.OK;`Transfer Fuel CompactorI see you have a fuel compactor. I'll transfer it to your new ship for 20000 credits.Do it!No thanks-PYou Have Illegal GoodsAre you sure you want to let the police search you? You are carrying illegal goods!Yes, I let themNoLootingThe pirates board your ship and transfer as much of your cargo to their own ship as their cargo bays can hold.OK2dAttack TraderAre you sure you wish to attack the trader? This will immediately set your police record to dubious!YesNo4XFlea ReceivedWhen you leave prison, the police have left a second-hand Flea for you so you can continue your travels.OK HNot Enough MoneyTaking into account the transfer of unique equipment, you don't have enough money to buy this ship.OKInsurance pays out when you must escape from your ship with an escape pod. Since you don't have a pod, you can't get insurance.The system that owns a wormhole is shown to the left of it. You must first fly to that system, and tap the wormhole from there.)Antidite DestroyedThe antidote for the Japori system has been destroyed with your ship. You should get some more.OKYour debt has exceeded 100000 credits. You're in big trouble! You cannot buy any cargo. You should have heeded the warnings!$No More TribblesThe alien uses his alien technology to beam over your whole collection of tribbles to his ship.OKYou can't leave if you haven't paid your insurance. If you have no way to pay, you should stop your insurance at the bank.8@Jarek Needs QuartersYou must get a ship with enough crew quarters so that ambassador Jarek can stay on board.OK7SurrenderIf you surrender to the aliens, they will steal the artifact. Are you sure you wish to do that?YesNoCargo Bays FullThe extra cargo bays are still filled with goods. You can only sell them when they're empty.OKThe Space Corps needs cash to make you pay for the damages you did. Your ship is the only valuable possession you have.0 Most Tribbles DiedYou find that, instead of narcotics, some of your cargo bays contain only dead tribbles!OKIf you clear the high score table, your next score is certain to get entered. It's a bit of a cowardly option, though.It's standard practice for the police to leave a condemned criminal with at least the means to leave the solar system.'EggCongratulations! An excentric Easter Bunny decides to exchange your trade goods for a special present!OK:4Warning: Large DebtYour debt is getting too large. Reduce it quickly or your ship will be put on a chain!OKYou can only use your cash to pay a bribe; you can't trade your goods and you can't get a loan to pay the police off.The merchant prince sold you a cute, furry tribble. You can see your new acquisition on the Commander Status screen.:Large DebtYour debt is too large. You are not allowed to leave this system until your debt is lowered.OKdNothing FoundThe police find nothing illegal in your cargo holds, and apologize for the inconvenience.OK3,ArrestedYou are arrested and taken to the space station, where you are brought before a court of law.OKThese are the specifications of the costs you have to pay if you are going to warp to the selected target system.First you need to sell some trade goods. When you have at least 5 empty bays, you can sell the extra cargo bays.To sell a piece of equipment for the price indicated to the right of it, tap the Sell button to the left of it.Pay back your loan by specifying an amount and tapping OK. You will never pay back more than your actual debt. Except for extra cargo bays, of the available gadgets you only need to buy one: a second one isn't of any use..|Wormhole UnreachableYou can only warp through a wormhole when you are in the system that owns it.OK2Attack PoliceAre you sure you wish to attack the police? This will turn you into a criminal!YesNoFirearms and narcotics are illegal goods. Since you don't carry these, the police have no problems with you.At least those poor people at Japori are assisted. You couldn't help them, what with being in prison 'n all.\Tribbles Ate FoodYou find that, instead of food, some of your cargo bays contain only tribbles!OK)InsuranceSince your ship was insured, the bank pays you the total worth of the destroyed ship.OKWormhole tax must be paid when you want to warp through a wormhole. It depends on the type of your ship.88 || 88 UPQPPQQQX|| VVVVVVVWWWWWVWWWWWWVWWWXXWVWWXXXXVWWXXXXWWWXX8||8 If you stop your insurance, your no-claim will return to 0%, even if you buy new insurance immediately.If you attack the police, they know you are a die-hard criminal and will immediately label you as such.Not Enough SlotsYou have already filled all of your available slots for this type of item.OK5Insurance LostSince you cannot pay your insurance while you're in prison, it is retracted.OK6Illegal Goods ImpoundedThe police also impound all of the illegal goods you have on board.OKEach item is only available in a system which has the technological development needed to produce it.8Jarek Taken HomeThe Space Corps decides to give ambassador Jarek a lift home to Devidia.OKSystem IncompatiblePalm OS version 2.0 or greater is required to run this application.OK7No Quarters AvailableYou do not have any crew quarters available for ambassador Jarek.OK(Flea BuiltIn 3 days and with 500 credits, you manage to convert your pod into a Flea.OKYou can't pay your mercenaries while you are imprisoned, and so they have sought new employement."`Not Enough MoneyYou don't have enough money to get a full tank or full hull repairs.OKType in the name of the system you are looking for and click OK. The search is case insensitive.*Stop InsuranceDo you really wish to stop your insurance and lose your no-claim?YesNoThere is room for ambassador Jarek on your current ship, but not on the ship you intend to buy.Your fine and number of days in prison are based on the kind of criminal you were found to be.You have 20 skill points to divide over the four commander skills. You should award them all. Sealed CanistersYou bought the sealed canisters and put them in your cargo bays.OK*0No Escape PodInsurance isn't useful for you, since you don't have an escape pod.OK5 Ship SoldBecause you don't have the credits to pay your fine, your ship is sold.OK4Not Enough MoneyYou don't have enough money to spend on any of these goods.OKShip Not AvailableThat type of ship is not available in the current system.OK!No Full RepairsYou don't have enough money to get your hull fully repaired.OK18Artifact LostThe alien artifact has been lost in the wreckage of your ship.OKBefore you can buy a new ship or new equipment, you must settle your debts at the bank.@AntidoteTen of your cargo bays now contain antidote for the Japori system.OKCertain governments have such an incorruptable police force that you can't bribe them.No Empty BaysYou don't have any empty cargo holds available at the momentOKNot Enough MoneyYou don't have enough cash to spend to accept this offer.OKLightning ShieldYou now have one lightning shield installed on your ship.OK#Clear High ScoresAre you sure you wish to clear the high score table?YesNoThe pirates steal from you what they can carry, but at least you get out of it alive. TNot InterestedNobody in this system is interested in buying these goods.OK8Uneventful TripAfter an uneventful trip, you arrive at your destination.OK0pMoon BoughtYou bought a moon in the Utopia system. Go there to claim it.OK5Mercenaries LeaveAny mercenaries who were travelling with you have left.OKTribbles ate your narcotics, and it killed most of them. At least the furs remained.No Free QuartersThere are currently no free crew quarters on your ship.OKBoth DestroyedYou and your opponent have managed to destroy each other.OK<You Already Have OneIt's not useful to buy more than one of this item.OKA TribbleYou are now the proud owner of a little, cute, furry tribble.OKJPJJL|J*Not Enough MoneyYou don't have enough cash to pay for your insurance.OKYour opponent has flown. You can't destroy him any longer, or try to plunder him.Not Enough BaysYou don't have enough empty cargo bays at the moment.OK.Wormhole TaxYou don't have enough money to pay for the wormhole tax.OKYou should sell enough goods so that you have enough empty cargo bays available.9Fuel CompactorYou now have a fuel compactor installed on your ship.OKtNot Enough MoneyYou don't have enough money to spend on this item.OKJarek uses one of your crew quarters, until you have delivered him to Devidia.You can get a loan if your debt exceeds what the bank is willing to lend you.'Escape PodDo you want to buy an escape pod for 2000 credits?YesNo+\Space TraderThis software is outdated and can no longer be used.OKpPp ppp UPQPPQQQX p  <(Fire MercenaryAre you sure you wish to fire this mercenary?YesNo:Large DebtYour debt is too large. Nobody will trade with you.OKMore Skill PointsYou haven't awarded all 20 skill points yet.OK HNot Enough MoneyYou don't have enough money to buy this ship.OKTap Yes if you want to buy the item in the title for the price mentioned. `None To SellYou have none of these goods in your cargo bays.OKYou Have A DebtYou can't buy that as long as you have debts.OK!No Full TanksYou do not have enough money to buy full tanks.OK Nothing AvailableYour victim hasn't got any of these goods.OK0Artifact RelinquishedThe aliens take the artifact from you.OKClean RecordThe hacker resets your police record to Clean.OKIf you fore a mercenary, he or she returns to his or her home system.Not AvailableThat item is not available in this system.OK Debt Too HighYour debt is too high to get another loan.OK)hTribbles killedYour tribbles all died in the explosion.OK9Jarek On BoardYou have taken ambassador Jarek on board.OKYou don't need to pay back anything if you have no debts. Be happy.@New GameAre you sure you wish to start a new game?YesNoNot Enough CashYou don't have enough cash for a bribe.OKYou LoseYour ship has been destroyed by your opponent.OK3Tribbles RemovedThe tribbles were sold with your ship.OKIf you are too big a criminal, surrender is NOT an option anymore.Skill IncreaseThe alien increases one of your skills.OK,Sell ItemAre you sure you want to sell this item?YesNoOn the Commander Status screen you can see your new skill values.LOpponent EscapedYour opponent has managed to escape.OKYou EscapedYou got hit, but still managed to escape.OKNothing AvailableNone of these goods are available.OKDon't be too sad. They were incredibly annoying, weren't they?Starting a new game will erase all data on your current game.EscapedYou have managed to escape your opponent.OK2To The Death!Surrender? Hah! We want your HEAD!OK,No BribeThese police officers can't be bribed.OKThis screen shows your current ship, including equipment. 'tNo WeaponsYou can't attack without weapons!OKRetireAre you sure you wish to retire?YesNoOn the Sell Cargo screen you can see what you bought. You WinYou have destroyed your opponent.OKYou continue your flight towards the target system.ArrivalYou arrive at your destination.OKThis screen lists the quests you are currently on.You can only steal what your victim actually has.This form lists where all the quests start.You can't deliver Jarek home yourself now.Be glad you didn't encounter any pirates.Tap anywhere on the screen to continue...pNo DebtYou have no debts.OKToo bad. Your no-claim is reset too.Another trip you have survived.Look up your ship's equipment.This is a cute, furry tribble.At least you got rid of them./A TribbleSqueek!OKWhat are you waiting for?The game is over, alas.The game is over, alas.OH ?<At least you survived.What would you expect?You won the fight.No more tribbles!Space Trader1.1.2